- New System: WiiU, coming 2012
- Controller has a 6.2" screen, as expected
- Dual analog sticks
- D-pad
- 4 face buttons
- Camera, microphone
- 4 shoulder buttons
- Touchscreen
- Play on TV, then switch to controller screen
- Works as motion controller
- Provides alternate views
- Works with Wiimote, Balance Board
- Browse on controller, then send content to TV
- Devs talkinng WiiU
- EA Sports
- Vicarious Visions
- THQ
- UBISOFT
- WB Interactive
- 5th Cell
- Namco-Bandai (Harada)
- Irrational (Ken Levine)
- Warren Spector
- Games for WiiU
- Darksiders 2
- Batman: Arkham City
- Tekken - with highly-customizable characters
- Assassin's Creed
- Ghost Recon Online
- Metro 2033 sequel
- Ninja Gaiden 3
- New Super Mario Mii coming to WiiU
- Smash Bros. coming to 3DS and WiiU, interoperable between the 2 versions
- Zelda: Four Swords is a free download for DSiWare, coming September
- Zelda symphonic concerts going on a world tour this fall
- 3DS versions of franchises coming
- Luigi's Mansion 2 - several new mansions
- Mario Kart (Holiday 2011) - underwater, hang-gliding sequences shown
- Star Fox 64 (Sept. 2011) - uses camera and voice for in-game, multiplayer HUD
- Super Mario 3D (2011) - looks like hybrid SMB, Galaxy gameplay; Tanooki Suit
- Kid Icarus (2011) - looks great, unlike original game; 3v3 competitive multiplayer; AR Card battles
- Third-party 3DS games
- Tetris
- Tekken 3D
Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts
Tuesday, June 7, 2011
Nintendo E3 Press Conference Highlights
Friday, June 18, 2010
E3 2010 Roundup - Part 1
I've been to E3 a few times, but not for the past several years. I followed this year's convention from home, and here are the things that stood out to me:
Marvel vs Capcom 3: Fate of Two Worlds (Official YouTube Channel)
It's an all-new game, but it plays like a Marvel-ized update of Tatsunoko vs Capcom. TvC was an awesome game, but it just didn't attract enough players. Many blame the Wii, but I blame the cast. Most of the Tatsunoko characters are unfamiliar to players -- I'd never seen any of them before -- and 90% of them wear similar suits and helmets. Marvel characters solve that problem nicely. Also, the game is more colorful and fast-paced than the current mainstream sensation, Super Street Fighter 4. Will players flock to it like they did to SSF4? I hope so. A fighting game is only viable when there is a wide player base. I think MvC3 has what it takes to attract a huge audience.
The Nintendo 3DS
3D is a gimmick, and nobody likes it... except when the 3DS does it. When Iwata introduced the analog sliding switch to adjust the 3D effect, I knew that they'd struck gold. People perceive these 3D displays differently. That is one of the huge problems. With the adjustment, it allows everyone to fine-tune the effect to minimize their discomfort. Early reports are that it is amazing. Even assuming that the adjustment doesn't provide the desired 3D effect for everyone, it allows the user to switch off 3D completely.
Assuming the worst, that one finds the 3D effect intolerable, why get a 3DS? Well, the early 3DS demos show it capable of displaying PS2-level graphics. There's even a demo of Metal Gear Solid 3. Also, there are tons of great games on the way. Remakes of Ocarina of Time and Starfox 64, a new Kirby game that looks amazing, Final Fantasy, Metal Gear, Professor Layton, Pilotwings, and even a reportedly-impressive version of DJ Hero. The PSP, which has no announced successor, is in trouble.
There is also a seemingly innocuous feature that might be a major hook in future games: the stealthy wi-fi connectivity. The hardware has a built-in sort of "Bark Mode" ala Nintendogs. You can have the system in a low-power sleep mode in your pocket/backpack/briefcase, and it will communicate with other systems nearby. It can trade information, pull down updates, or even obtain in-game items automatically. Since this is built into the hardware, one can assume that it is able to recognize all of the games you have installed or have save files for and update them accordingly. It doesn't sound like much, but it could be a major facet of the system's use as adoption inevitably increases.
News Age of Heroes
I've been a huge follower of video game industry news for as long as I can remember. It probably started with my first issue of the Nintendo Fun Club Newsletter in 1987. Years later, but before the Internet became mainstream, I'd spend hours in Borders, reading every gaming magazine on the shelves. Eventually, I made a habit of disseminating this news to my friends as quickly as I could. I created an XBAND account (called TheNews, if I remember correctly) as an early means of digital news distribution. I'd update the account profile with the latest info as often as I could.
In recent years, my hobby of following gaming news has eclipsed my actual playing of games. I spend most of my free time reading and reporting this news. Lately, my news updates have been primarily fighting-game-based and distributed to a small group of friends via an email list.
The email list seems to be serving its purpose, but it has its drawbacks. It is, of course, limited to just a handful of recipients. Also, some people have voiced their displeasure with the constant "spam" of updates. I am starting this blog as a way to avoid these problems. Want to check out what I have to say? Just come here at your leisure. Want to share my updates with others? Send them here. Want to comment without spamming everyone's inbox? You get the idea.
Subscribe to:
Posts (Atom)
