Tuesday, March 15, 2011
So, I've been wanting to post my Hulk combo for a while now, but I've been too busy. Essentially, the "trick" was that I was comboing both into and out of DP+L~M. Though you can get a jump combo, ground bounce, and relaunch afterwards, I found s.M-S to work best because of hitstun scaling. I was never able to get DP+H to connect properly. Trag figured out that it works if you dash after DP+M~L, then jump-cancel the dash into DP+H~H. The combos above utilize this technique and make mine obsolete, so I'll definitely be practicing the new method.