Showing posts with label BlazBlue. Show all posts
Showing posts with label BlazBlue. Show all posts

Friday, November 12, 2010

Tokido: SoCal Regionals Champion

Everyone knows of Tokido's awesome win-pose shenanigans. What most of his new fans don't know is that he's a great BlazBlue: Continuum Shift player. He actually won the SoCal Regionals BB:CS tournament. The finals pit him against Zong One's amazing Carl.

For those unfamiliar with Carl, he fights along with a sort of marionette that can attack remotely and independently. It can be compared most closely with stands from JoJo's Bizarre Adventure, particulary D'Bo's Ebony Devil. When Carl traps an opponent between himself and the automaton, that opponent is in huge trouble. Watch as Tokido adjusts to Zong One's nasty traps and eventually takes control. (Finals begin at about the 25-minute mark).

          

Saturday, November 6, 2010

SoCal Regionals Schedule

All times are Pacific. Also, clocks go back an hour Saturday night. Don't forget!

SATURDAY
Prelims run from 10:00 A.M. to 7:00 P.M.
Special events run from 8:00 P.M. to 11:00 P.M.

SUNDAY
Finals start at 10:00 A.M. (TvC @ 11:00)
1:30 P.M. to 3:00 P.M. is a live Dogface Show.
3:00 P.M. to 6:00 P.M. is intermission/Tekken.
6:00 P.M. to 10:00 P.M is Street Fighter finals and a NorCal vs SoCal 5-on-5.
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Thursday, September 9, 2010

In-Arcade DLC


Andriasang reports that Taito announced its NESiCAxLive digital distribution system for arcades at the AMOU show in Japan today. The first title to utilize the system will be BlazBlue: Continuum Shift II. The new game can download balance patches and other additional content from the Internet directly to the arcade machine. This allows games to be patched and maintained in an arcade setting just as they are on modern consoles. Operators won't have to buy an entire new board every time a new revision of a game is released. Additionally, the system allows for entire games to be downloaded to an arcade machine. Operators can choose from a catalog of titles to install at any time, based on user demand.

The process of maintaining an arcade with fresh software has just become easier and cheaper than ever. Technology like this could have possibly saved the American arcade scene from collapse, had it been available in the 90's. Imagine cheaply replacing languishing titles with fresh updates or fan-favorite classics. The future is here for arcades, but unfortunately it will have little affect outside of Japan.

Wednesday, August 11, 2010

Why You Should Care About BlazBlue DLC


Since it is highly likely that Super Street Fighter IV will add new characters to the roster via download, we need to take a look at BlazBlue: Continuum Shift.

Even if you don't like BlazBlue, there is a very interesting development taking place with that game that you should know about. The game currently offers additional playable, downloadable characters. Currently, only one is available, though there are plans for at least two more, including Valkenhayn, pictured above.

The dynamics of adding characters to a fighting game via a download are very involved. First, there's the cost issue. The first character added to BlazBlue costs $7. Let me repeat that: $7 for a single additional character. While the cost of the upcoming characters has not been revealed, it is assumed that it will remain the same. Whether what you get is worth $7 or not is your decision to make, but that is no small investment relative to a $40 full game. Some would argue that an entire character is worthwhile, since people pay more for costumes in SF4 that serve no gameplay purpose (and are on the disc already, unlike the BlazBlue characters).

There's also the issue of being able to play as the character you purchased against people who did not make the purchase. BlazBlue accomplishes this by patching the entire game for all users. The data for the new character is installed into every player's game: paying customers can fight as the new character, while other players can only fight against it when challenging those paying customers. If you have not paid for the character, you cannot access it, even in training mode. The only way to get match-up experience against a DLC character is to fight someone who has paid for it or to buy it yourself.

This puts a burden on the players and tournament organizers. If you take issue with showing up to play SSF4 only to find that your favorite costume is not available, imagine your entire character not being available. Tournaments will have to be run with consoles that have purchased the DLC at a cost of $7 per character. This could get expensive for tournament organizers.

We need to watch this situation closely. Will $7 remain the de facto price for a downloadable character? Are different characters worth different amounts, based on their tier status? Should the cost vary with how intricately designed a character model is or how difficult the character's moveset is to program? Would you pay $7 for Hugo? How about Elena?

Saturday, August 7, 2010

BlazBlue: CS Super Battle Opera Qualifiers

Check out these intense BB:CS matches from Arcade UFO in Texas. The winning team gets to represent the U.S. at Japan's biggest fighting game tournament, Super Battle Opera.