Showing posts with label Dormammu. Show all posts
Showing posts with label Dormammu. Show all posts

Monday, February 28, 2011

MvC3 In the Lab: To-do List

After playing MvC3 at Winter Brawl last weekend, I came away quite satisfied with my performance; however, I knew I had a ton of stuff to improve. I started making what I thought would be a short list of things to research and work on. Here is the unabridged stream-of-consciousness mess. Note that I was inconsistent in putting question marks throughout; basically everything should be followed with a question mark. I'll try figure out the best solutions to all of these issues and chronicle them in more detail on this blog. Keep in mind that this list is only for the team I'm currently playing. Stay tuned. It's going to get deep!

Dormammu
-Crossup C/S

Wesker/Dante Teleport Punishes
-M-S, air combo, finish/fly-throw reset

Punishing Assists
-Chun
-Akuma
-Doom Missiles (Teleport away?)
-Sentinel Drones (Teleport works)
-others?

Stopping Phoenix Rising
-Gamma Crush?
-Floating Bomb/Chaotic Flame Chip?
-Hard Drive?

Countering Fly Instant-OH (e.g. Magnus/Storm)
-Dorm M/c.M?
-jump back?
-Jump back, tri-dash toward/back?
-Hulk M or H?
-Sentinel S?

Stopping Max Wesker
-Flame Carpet (works if out, but on reaction?)
-Blocking Crossup
-Hulk AA Assist/Tag Counter
-Purification Assist
-Sentinel Armor
-Any Hypers?
-A1+A2 Combo
-Dorm lvl3?

Aerial Exchange
-Uses
-Countering

A1+A2 Combos
-Hulk M
-Dorm M
-Sentinel H

DHC into Hulk DP Super
-uses?

Follow-ups to Hulk AA Assist
-Purification+DHC?
-1R+2B Meteors
-Carpet?
-Teleport?
-sj Hard Drive?

Blocking Jump-in Hi-Lo Pressure
-Zero j.C
-Wolvie j.L, drill, divekick
-Tron Bonne crossups
-Spidey (swings)

Throw Combos (incl. Hulk command throw)
-OTGs
-Hulk cross-over
-Hyper-DHC to lvl3

Purification Assist Follow-ups
-sj Hard Drive?
-Gamma Crush

Purification Assist OTGs
-after air combos?
-after throw/command throw

Sentinel on Point
-Air-to-air combos of j.L
-j.L-H-S A2G
-keeping normals safe (fly cancels)
-AA Rocket Punch
-double-jump/fly/Hard Drive in (after character KO)
-j.H,fly,j.M to cover jump-away

Assist after OTG (Purification, Gamma Wave, Rocket Punch)
-Purification/Dark Hole
-Hulk AA
-Sentinel after Gamma Quake? (require Hulk XFC?)

Hulk DP+LP~MP Combo Starters
-j.H-S, s.M?
-j.H-S?

Hulk AA DPs?
-L/M/H?
-Follow-ups (M/H)?
-Cancel into Hyper?

Punishing Sentinel Whiffs
-Hulk/Sent command grab?
-Dorm normal-launch

Blocking side switches
-Wolvie+assist
-Zero+Assist (IM)
-Dante+Assist
-Wesker+Assist

Block pressure into throw
-Sentinel assist, Hulk throw

Crouching under Dorm c.M
-Magneto
-c.L-H-Fly?
-c.L-s.H?

Dorm Fly Overhead
-Fly-Dash-Low?
-Fly Dash over for Assist Crossup?

Dorm A2A M (RyRy's fave)
-uses

Trish/Phoenix fly away traps
-Dorm teleport
-Sentinel flight/Hard Drive
-Hulk QCF+L~H? Dash-Gamma Crush?

Tuesday, October 12, 2010

Dormammu vs The World

This has to be my favorite MvC3 video yet:

Thursday, August 26, 2010

Latest MvC3 Footage Features Slowdown

Dormammu and Viewtiful Joe are back and showing off some new tricks in this video. Dormammu has moves that light up each of his hands with different color flames. These seem to power up some of his attacks. For instance he can drop more flaming meteors over a wider radius when powered-up. Also, Viewtiful Joe has a super that puts an opponent into slow motion for a while.

Friday, August 20, 2010

Dormammu Looks Viewtiful in Motion

Here's video of Dormammu and Viewtiful Joe in action. Dormammu can combo at least two of his supers from full-screen, and HE CAN FLY!



Wednesday, August 18, 2010

Dormammu, Viewtiful Joe Announced for MvC3

My guess yesterday was half-right. We all knew Dormammu was in the game, but I didn't expect him to be playable. As SRK's Keits has already mentioned on his Twitter, Dormammu looks like an interesting zoning character. I'd say he looks a bit like this game's Blackheart. Until we have video, we won't know how quickly he moves, but it's a safe bet that he can dish out big damage from afar.

As for Viewtiful Joe, he was universally panned in TvC for being a boring, near-useless character. He did have an infinite combo in the original Japanese TvC, but even that didn't help him much. Just because he was terrible in TvC, however, doesn't mean that he won't be any good in MvC3. I think Niitsuma and his team will use this opportunity to fix Viewtiful Joe and make him as fun to play as he truly should be. Henshin-a-go-go, baby!