Added 6/8/11
- Ken's overhead kick can ground-bounce, allowing for combos afterward
- Juggles are possible basically any time the opponent is in the air. Maximillian compares it to the pre-dizzy state in 3S
- Tag-canceling specials works like FADCing. Seth says you can combo into Ken's hurricane kick, then tag-cancel to continue the combo.
- Sagat has his kara-cancelable F+LK and F+HK.
- Multi-part throws are in and are breakable. Nina has at least one.
- Backdash appears to have some invincibility, ala SF4.
Added 6/7/11
- Cammy, Hworang, Julia, Sagat officially announced
- Cammy's "tiger-knee" dive-kick is back
- All characters apparently have a Tekken-like launcher move
- Meter is 3 bars
- You can tag mid-combo and continue with the next character (costs 1 bar)
- You can super-cancel from special moves
- Abel has an EX Tackle that causes wallbounce
- Promises "upgraded online functionality"
- Chains can be performed mid-air
- Chain combo into launcher is possible
- Whiffed launcher leaves you at major disadvantage
- Launcher -> tag -> combo -> launcher works, but you may not be able to combo after second launcher
- Whiffing normals gives some meter
- "Alpha-counter" tags are possible
- "Tech tag" possible on wakeup
Sources: Maximillian on YouTube, iPlaywinner, GameSpot, Skisonic on Twitter, Capcom-Unity livestream
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