Saturday, January 22, 2011
24 Days to MvC3
Haunts from iPlaywinner published his impressions of the announced characters over at 1UP. Though each character only gets a brief overview, the article is interspersed with some nice gameplay videos. There were even a few observations that I was unaware of. For example, did you know that Haggar loses some life when he does his lariat, just as he did in Final Fight? When Haunts starts talking about Shuma and Jill, however, he's obviously just speculating. Anyway, check the article out to see what a fighting game expert thinks about your most-anticipated characters.
Friday, January 21, 2011
Awesome AE Footage from Capcom
Capcom's Japanese YouTube channel has hours of SF4:AE footage available for viewing, including this great Guy (played by Legendary Otaku) vs. Dictator (played by Shungoku Neurosis) set.
25 Days to MvC3
As we await MvC3, the last great MvC2 money match has just taken place. Anyone looking forward to Doctor Doom in MvC3 should take note of this incredible match recorded by iPlaywinner. Clockw0rk plays Doctor Doom better than anyone in the world, and he is looking forward to playing as Doom in MvC3 as well. Will Doom find his niche in MvC3?
Thursday, January 20, 2011
Capcom Fighting Jam Champions
From psychorarity's YouTube channel, this is the 2005 Capcom Fighting Jam championship. Daigo and Dan face off with Mago and Tokido in this forgotten game. See below for some crazy Jedah play from the semifinals.
26 Days to MvC3
If you want know as much as possible about MvC3 at this time, you need to listen to this podcast from Shoryuken.com. It's over two hours long, but has tons of information about all of the characters.
Wednesday, January 19, 2011
27 Days to MvC3
With 27 days left, let's review the basics of Marvel vs Capcom 3, starting with the default button layout:
A B C
E A1 A2
The controls for the game consist of three attack buttons: light attack, medium attack, and hard attack. The buttons for these attacks are known as A, B, and C. Note that there are not separate punch and kick buttons; each particular attack may be either a punch or a kick. The fourth attack button is Exchange, or E for short. Exchange performs a launcher if you're on the ground or a combo ender if you're in the air. Attacks chain together from A to B to C, then to E. An example of a simple combo would be A,B,C,E, superjump A,B,C,E. Some specials are performed with the E button. For example, most characters' flight mode is activated with QCB+E. Just as in MvC2, there are two assist buttons. Calling assists works exactly as it did in MvC2, but tagging out is now done by holding either assist button. Pressing both assist buttons performs a Team Hyper Combo, wherein your assist characters perform their supers at the same time as the point character.
Supers, or Hyper Combos if you prefer, are generally performed with a single motion and any two attack buttons. In other words, supers in Marvel require QCF+AB as opposed to Street Fighter IV's QCFx2+PPP. Special moves can be canceled into supers, just like in SF4. This allows you to do things like fire Deadpool's guns from full screen, then cancel into his gun super on hit for big damage. Delayed Hyper Combos (DHC's) are exactly as they were in MvC2. You can activate the point character's super, then input the next character's super during its animation to have that character tag in and immediately perform that super. DHC's are not only a great way to extend combos for more damage, but also a way to safely tag out your point character.
The main new addition to MvC3's fighting system is something called X-Factor. X-Factor can be performed only once per match by pressing A,B,C, and E simultaneously. It puts all of your remaining characters into X-Factor mode for a limited time. When in this mode, the characters glow red and deal more damage. Your point character heals and moves faster. Activating X-Factor also cancels whatever the character was doing, sort of like a FADC in SF4. You can do things like super, X-Factor, super again for massive damage. The length of time the X-Factor mode lasts depends on how many characters you have remaining. When you have all three, it lasts the least amount of time. When you're down to your last character, X-Factor lasts quite a while. Because of this, X-Factor adds a huge comeback potential to the game.
So, that takes care of the basics. If you have any specific control questions, post them in the comments below.
Tuesday, January 18, 2011
28 Days to MvC3
With 28 days to go, here's a little snippet from Seth "S-kill" Killian on Phoenix. Phoenix may have looked a bit underwhelming in her video premiere, but Seth assures us that her full potential hasn't been properly shown off yet. From a post on Ask Capcom, we learn the following about the mysterious Phoenix:
- Due to her low health, she really can't take many hits.
- Her healing shield super only heals her when her opponent is within its boundaries. She can't just run away and heal.
- You can use Dark Phoenix for an unlimited time in training mode.
- While tagged-out, she regains health like any other character. She also has specific, powered-up Dark Phoenix assists.
- Videos showing her "best bits" will be available soon.
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